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implement rest of equipment scripts (#1714)
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@@ -186,6 +186,8 @@ namespace CppScripts {
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*/
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virtual void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {};
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virtual void NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) {};
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/**
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* Invoked when a player has responsed to a mission.
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*
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