implement rest of equipment scripts (#1714)

This commit is contained in:
David Markowitz
2025-01-03 14:44:20 -08:00
committed by GitHub
parent c8fcb3788d
commit fb32534ae3
15 changed files with 188 additions and 30 deletions

View File

@@ -296,6 +296,12 @@ void Character::SaveXMLToDatabase() {
flags->LinkEndChild(s);
}
if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
flags->LinkEndChild(s);
}
SaveXmlRespawnCheckpoints();
//Call upon the entity to update our xmlDoc:
@@ -357,49 +363,62 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
}
}
// Calculate the index first
auto flagIndex = uint32_t(std::floor(flagId / 64));
const auto shiftedValue = 1ULL << flagId % 64;
auto it = m_PlayerFlags.find(flagIndex);
// Check if flag index exists
if (it != m_PlayerFlags.end()) {
// Update the value
if (value) {
it->second |= shiftedValue;
} else {
it->second &= ~shiftedValue;
}
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
if (value) m_SessionFlags.insert(flagId);
else m_SessionFlags.erase(flagId);
} else {
if (value) {
// Otherwise, insert the value
uint64_t flagValue = 0;
// Calculate the index first
auto flagIndex = uint32_t(std::floor(flagId / 64));
flagValue |= shiftedValue;
const auto shiftedValue = 1ULL << flagId % 64;
m_PlayerFlags.insert(std::make_pair(flagIndex, flagValue));
auto it = m_PlayerFlags.find(flagIndex);
// Check if flag index exists
if (it != m_PlayerFlags.end()) {
// Update the value
if (value) {
it->second |= shiftedValue;
} else {
it->second &= ~shiftedValue;
}
} else {
if (value) {
// Otherwise, insert the value
uint64_t flagValue = 0;
flagValue |= shiftedValue;
m_PlayerFlags.insert(std::make_pair(flagIndex, flagValue));
}
}
}
// Notify the client that a flag has changed server-side
GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
}
bool Character::GetPlayerFlag(const uint32_t flagId) const {
// Calculate the index first
const auto flagIndex = uint32_t(std::floor(flagId / 64));
using enum ePlayerFlag;
const auto shiftedValue = 1ULL << flagId % 64;
bool toReturn = false; //by def, return false.
auto it = m_PlayerFlags.find(flagIndex);
if (it != m_PlayerFlags.end()) {
// Don't set the data if we don't have to
return (it->second & shiftedValue) != 0;
// TODO make actual session flag checker using flags table in database.
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
toReturn = m_SessionFlags.contains(flagId);
} else {
// Calculate the index first
const auto flagIndex = uint32_t(std::floor(flagId / 64));
const auto shiftedValue = 1ULL << flagId % 64;
auto it = m_PlayerFlags.find(flagIndex);
if (it != m_PlayerFlags.end()) {
// Don't set the data if we don't have to
toReturn = (it->second & shiftedValue) != 0;
}
}
return false; //by def, return false.
return toReturn;
}
void Character::SetRetroactiveFlags() {