mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
implement rest of equipment scripts (#1714)
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@@ -296,6 +296,12 @@ void Character::SaveXMLToDatabase() {
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flags->LinkEndChild(s);
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}
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if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
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auto* s = m_Doc.NewElement("s");
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s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
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flags->LinkEndChild(s);
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}
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SaveXmlRespawnCheckpoints();
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//Call upon the entity to update our xmlDoc:
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@@ -357,49 +363,62 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
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}
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}
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// Calculate the index first
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auto flagIndex = uint32_t(std::floor(flagId / 64));
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const auto shiftedValue = 1ULL << flagId % 64;
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auto it = m_PlayerFlags.find(flagIndex);
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// Check if flag index exists
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if (it != m_PlayerFlags.end()) {
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// Update the value
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if (value) {
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it->second |= shiftedValue;
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} else {
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it->second &= ~shiftedValue;
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}
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if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
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if (value) m_SessionFlags.insert(flagId);
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else m_SessionFlags.erase(flagId);
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} else {
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if (value) {
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// Otherwise, insert the value
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uint64_t flagValue = 0;
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// Calculate the index first
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auto flagIndex = uint32_t(std::floor(flagId / 64));
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flagValue |= shiftedValue;
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const auto shiftedValue = 1ULL << flagId % 64;
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m_PlayerFlags.insert(std::make_pair(flagIndex, flagValue));
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auto it = m_PlayerFlags.find(flagIndex);
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// Check if flag index exists
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if (it != m_PlayerFlags.end()) {
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// Update the value
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if (value) {
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it->second |= shiftedValue;
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} else {
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it->second &= ~shiftedValue;
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}
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} else {
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if (value) {
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// Otherwise, insert the value
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uint64_t flagValue = 0;
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flagValue |= shiftedValue;
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m_PlayerFlags.insert(std::make_pair(flagIndex, flagValue));
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}
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}
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}
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// Notify the client that a flag has changed server-side
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GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
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}
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bool Character::GetPlayerFlag(const uint32_t flagId) const {
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// Calculate the index first
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const auto flagIndex = uint32_t(std::floor(flagId / 64));
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using enum ePlayerFlag;
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const auto shiftedValue = 1ULL << flagId % 64;
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bool toReturn = false; //by def, return false.
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auto it = m_PlayerFlags.find(flagIndex);
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if (it != m_PlayerFlags.end()) {
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// Don't set the data if we don't have to
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return (it->second & shiftedValue) != 0;
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// TODO make actual session flag checker using flags table in database.
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if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
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toReturn = m_SessionFlags.contains(flagId);
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} else {
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// Calculate the index first
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const auto flagIndex = uint32_t(std::floor(flagId / 64));
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const auto shiftedValue = 1ULL << flagId % 64;
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auto it = m_PlayerFlags.find(flagIndex);
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if (it != m_PlayerFlags.end()) {
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// Don't set the data if we don't have to
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toReturn = (it->second & shiftedValue) != 0;
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}
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}
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return false; //by def, return false.
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return toReturn;
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}
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void Character::SetRetroactiveFlags() {
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