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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -2,8 +2,9 @@
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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#include "RaceSmashServer.h"
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#include "RacingTaskParam.h"
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#include "eRacingTaskParam.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
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// Crate is smashed by the car
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@@ -22,9 +23,9 @@ void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
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// Progress racing smashable missions
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
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missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
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// Progress missions that ask us to smash a specific smashable.
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE);
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}
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}
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}
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