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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -3,8 +3,9 @@
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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#include "RacingTaskParam.h"
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#include "eRacingTaskParam.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr) {
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@@ -29,8 +30,8 @@ void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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}
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if (missionComponent == nullptr) return;
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// Dragon eggs have their own smash server so we handle mission progression for them here.
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
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missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE);
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}
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}
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