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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -1,8 +1,9 @@
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#include "NsJohnnyMissionServer.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == 773 && missionState <= MissionState::MISSION_STATE_ACTIVE) {
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void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == 773 && missionState <= eMissionState::ACTIVE) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->AcceptMission(774);
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