cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -1,9 +1,10 @@
#include "NpcNpSpacemanBob.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE && missionID == 173) {
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
destroyable->SetImagination(6);
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));

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@@ -4,6 +4,6 @@
class NpcNpSpacemanBob : public CppScripts::Script
{
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
};