cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -2,6 +2,7 @@
#include "EntityManager.h"
#include "EntityInfo.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
auto flagNumber = self->GetVar<std::u16string>(u"flagNum");
@@ -22,7 +23,7 @@ void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
} else {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
info.lot = 9307; // Special Captain Jack treasure that drops a mission item
} else {
info.lot = 3495; // Normal AG treasure