mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
cleanup enums to make them more consistent
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@@ -1,18 +1,19 @@
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#include "GfJailkeepMission.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#include "eMissionState.h"
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void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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return;
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if (missionID == 385 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
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if (missionID == 385 && missionState == eMissionState::AVAILABLE) {
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missionComponent->AcceptMission(386, true);
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missionComponent->AcceptMission(387, true);
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missionComponent->AcceptMission(388, true);
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missionComponent->AcceptMission(390, true);
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} else if (missionID == 385 && missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
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} else if (missionID == 385 && missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(68)) {
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missionComponent->AcceptMission(701);
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@@ -28,7 +29,7 @@ void GfJailkeepMission::OnUse(Entity* self, Entity* user) {
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if (missionComponent == nullptr)
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return;
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if (missionComponent->GetMissionState(385) == MissionState::MISSION_STATE_ACTIVE) {
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if (missionComponent->GetMissionState(385) == eMissionState::ACTIVE) {
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missionComponent->AcceptMission(386, true);
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missionComponent->AcceptMission(387, true);
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missionComponent->AcceptMission(388, true);
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@@ -5,5 +5,5 @@ class GfJailkeepMission final : public CppScripts::Script
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{
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public:
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void OnUse(Entity* self, Entity* user) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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};
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@@ -2,6 +2,7 @@
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
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auto flagNumber = self->GetVar<std::u16string>(u"flagNum");
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@@ -22,7 +23,7 @@ void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
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info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
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} else {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->GetMissionState(746) == MissionState::MISSION_STATE_ACTIVE) {
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if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
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info.lot = 9307; // Special Captain Jack treasure that drops a mission item
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} else {
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info.lot = 3495; // Normal AG treasure
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@@ -1,10 +1,10 @@
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#include "PirateRep.h"
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#include "Character.h"
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#include "MissionState.h"
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#include "eMissionState.h"
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#include "Entity.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
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@@ -3,7 +3,7 @@
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class PirateRep : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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private:
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const int m_PirateRepMissionID = 301;
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};
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