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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
cleanup enums to make them more consistent
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@@ -1,9 +1,10 @@
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#include "FvFreeGfNinjas.h"
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#include "Character.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
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void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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return;
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@@ -29,7 +30,7 @@ void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
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if (missionComponent == nullptr)
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return;
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if (missionComponent->GetMissionState(705) == MissionState::MISSION_STATE_ACTIVE) {
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if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
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auto* character = user->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(68, true);
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@@ -3,6 +3,6 @@
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class FvFreeGfNinjas : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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void OnUse(Entity* self, Entity* user) override;
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};
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