cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -4,6 +4,7 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "Character.h"
#include "eMissionState.h"
void Darkitect::Reveal(Entity* self, Entity* player) {
const auto playerID = player->GetObjectID();
@@ -24,7 +25,7 @@ void Darkitect::Reveal(Entity* self, Entity* player) {
destroyableComponent->SetHealth(1);
destroyableComponent->SetImagination(0);
if (missionComponent->GetMissionState(1295) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent->GetMissionState(1295) == eMissionState::ACTIVE) {
character->SetPlayerFlag(1911, true);
}