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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-07 07:41:26 +00:00
cleanup enums to make them more consistent
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@@ -3,8 +3,9 @@
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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// The Dragon statue daily mission
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if (missionID == m_MainDragonMissionID) {
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@@ -14,8 +15,8 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, M
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return;
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switch (missionState) {
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case MissionState::MISSION_STATE_AVAILABLE:
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case MissionState::MISSION_STATE_COMPLETE_AVAILABLE:
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case eMissionState::AVAILABLE:
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case eMissionState::COMPLETE_AVAILABLE:
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{
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// Reset the sub missions
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for (const auto& subMissionID : m_SubDragonMissionIDs) {
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@@ -33,8 +34,8 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, M
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return;
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}
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case MissionState::MISSION_STATE_READY_TO_COMPLETE:
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case MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE:
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case eMissionState::READY_TO_COMPLETE:
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case eMissionState::COMPLETE_READY_TO_COMPLETE:
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{
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character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, true);
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