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cleanup enums to make them more consistent
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@@ -1,13 +1,12 @@
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#include "NjNPCMissionSpinjitzuServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "MissionState.h"
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#include "eMissionState.h"
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void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
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MissionState missionState) {
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void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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const auto& element = self->GetVar<std::u16string>(ElementVariable);
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if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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if (missionID == ElementMissions.at(element) && missionState >= eMissionState::READY_TO_COMPLETE) {
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const auto targetID = target->GetObjectID();
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