cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -2,17 +2,17 @@
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MissionState.h"
#include "eMissionState.h"
#include "Entity.h"
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* character = target->GetCharacter();
if (character == nullptr)
return;
// Resets the player flags that track which consoles they've used
if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
&& (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
for (auto i = 0; i < 10; i++) {
character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);