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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -3,10 +3,11 @@
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
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auto* missionComponent = user->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
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if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == eMissionState::ACTIVE) {
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const auto loot = self->GetVar<int32_t>(m_LootVariable);
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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