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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
cleanup enums to make them more consistent
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@@ -3,10 +3,11 @@
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
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auto* missionComponent = user->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
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if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == eMissionState::ACTIVE) {
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const auto loot = self->GetVar<int32_t>(m_LootVariable);
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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@@ -2,17 +2,17 @@
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "MissionState.h"
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#include "eMissionState.h"
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#include "Entity.h"
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void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* character = target->GetCharacter();
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if (character == nullptr)
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return;
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// Resets the player flags that track which consoles they've used
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if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
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&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
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&& (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
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for (auto i = 0; i < 10; i++) {
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character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
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@@ -2,7 +2,7 @@
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#include "CppScripts.h"
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class VeEpsilonServer : public CppScripts::Script {
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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const uint32_t m_ConsoleMissionID = 1220;
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const uint32_t m_ConsoleRepeatMissionID = 1225;
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const uint32_t m_ConsoleBaseFlag = 1010;
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