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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
cleanup enums to make them more consistent
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@@ -1,5 +1,6 @@
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#include "SsModularBuildServer.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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@@ -8,7 +9,7 @@ void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
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Mission* rocketMission = mission->GetMission(missionNum);
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if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
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if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
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mission->ForceProgress(missionNum, 2478, 1);
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}
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}
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