cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -1,5 +1,6 @@
#include "SsModularBuildServer.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
int missionNum = 1732;
@@ -8,7 +9,7 @@ void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
Mission* rocketMission = mission->GetMission(missionNum);
if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
mission->ForceProgress(missionNum, 2478, 1);
}
}