cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -6,6 +6,7 @@
#include "dZoneManager.h"
#include "RenderComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void ZoneAgProperty::SetGameVariables(Entity* self) {
self->SetVar<std::string>(GuardGroup, "Guard");
@@ -80,7 +81,7 @@ void ZoneAgProperty::PropGuardCheck(Entity* self, Entity* player) {
const auto state = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag));
const auto firstState = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardFirstMissionFlag));
if (firstState < MissionState::MISSION_STATE_COMPLETE || (state != MissionState::MISSION_STATE_COMPLETE && state != MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE))
if (firstState < eMissionState::COMPLETE || (state != eMissionState::COMPLETE && state != eMissionState::COMPLETE_READY_TO_COMPLETE))
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
}
@@ -304,13 +305,13 @@ void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
if (!character->GetPlayerFlag(101)) {
BaseZonePropertyModelPlaced(self, player);
character->SetPlayerFlag(101, true);
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"AnotherModel");
}
} else if (!character->GetPlayerFlag(102)) {
character->SetPlayerFlag(102, true);
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModels");
}
@@ -331,7 +332,7 @@ void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
if (!character->GetPlayerFlag(109)) {
character->SetPlayerFlag(109, true);
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE && !character->GetPlayerFlag(110)) {
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE && !character->GetPlayerFlag(110)) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"Rotate");
}
}
@@ -353,7 +354,7 @@ void ZoneAgProperty::OnZonePropertyModelRotated(Entity* self, Entity* player) {
if (!character->GetPlayerFlag(110)) {
character->SetPlayerFlag(110, true);
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PlaceModel");
self->SetVar<std::string>(u"tutorial", "place_model");
}