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cleanup enums to make them more consistent
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@@ -1,6 +1,7 @@
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#include "NtVentureSpeedPadServer.h"
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#include "SkillComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void NtVentureSpeedPadServer::OnStartup(Entity* self) {
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self->SetProximityRadius(3, "speedboost");
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@@ -17,7 +18,7 @@ void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering,
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
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missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
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}
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auto* skillComponent = player->GetComponent<SkillComponent>();
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