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cleanup enums to make them more consistent
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@@ -1,11 +1,11 @@
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#include "NtVandaServer.h"
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#include "InventoryComponent.h"
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#include "MissionState.h"
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#include "eMissionState.h"
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void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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// Removes the alien parts after completing the mission
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if (missionID == m_AlienPartMissionID && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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if (missionID == m_AlienPartMissionID && missionState == eMissionState::READY_TO_COMPLETE) {
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auto* inventoryComponent = target->GetComponent<InventoryComponent>();
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for (const auto& alienPartLot : m_AlienPartLots) {
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inventoryComponent->RemoveItem(alienPartLot, 1);
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