cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -2,6 +2,7 @@
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void PropertyDevice::OnStartup(Entity* self) {
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
@@ -17,7 +18,7 @@ void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
if (missionComponent->GetMissionState(m_PropertyMissionID) == MissionState::MISSION_STATE_ACTIVE) {
if (missionComponent->GetMissionState(m_PropertyMissionID) == eMissionState::ACTIVE) {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
}