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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -1,5 +1,7 @@
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#include "GrowingFlower.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "Loot.h"
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void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
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@@ -16,13 +18,13 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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for (const auto mission : achievementIDs)
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missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
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missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
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if (mission1 && missionComponent->GetMissionState(mission1) == MissionState::MISSION_STATE_ACTIVE)
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missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
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if (mission1 && missionComponent->GetMissionState(mission1) == eMissionState::ACTIVE)
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missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
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if (mission2 && missionComponent->GetMissionState(mission2) == MissionState::MISSION_STATE_ACTIVE)
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missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
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if (mission2 && missionComponent->GetMissionState(mission2) == eMissionState::ACTIVE)
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missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
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}
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}
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}
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