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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eMissionTaskType.h"
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void GfTikiTorch::OnStartup(Entity* self) {
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LightTorch(self);
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@@ -65,7 +66,7 @@ void GfTikiTorch::OnSkillEventFired(Entity* self, Entity* caster, const std::str
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auto* casterMissionComponent = caster->GetComponent<MissionComponent>();
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if (casterMissionComponent != nullptr) {
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for (const auto missionID : m_missions) {
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casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
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casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
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}
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}
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