cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -3,6 +3,7 @@
#include "EntityManager.h"
#include "MissionComponent.h"
#include "RenderComponent.h"
#include "eMissionTaskType.h"
void GfTikiTorch::OnStartup(Entity* self) {
LightTorch(self);
@@ -65,7 +66,7 @@ void GfTikiTorch::OnSkillEventFired(Entity* self, Entity* caster, const std::str
auto* casterMissionComponent = caster->GetComponent<MissionComponent>();
if (casterMissionComponent != nullptr) {
for (const auto missionID : m_missions) {
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
}
}