mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -1,7 +1,7 @@
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#include "RemoveRentalGear.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "MissionState.h"
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#include "eMissionState.h"
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#include "Character.h"
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/*
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@@ -17,10 +17,10 @@
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--------------------------------------------------------------
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*/
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void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID != defaultMission && missionID != 313) return;
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if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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auto inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
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if (!inv) return;
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