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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -3,24 +3,25 @@
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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#include "Item.h"
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#include "eMissionState.h"
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void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID != mailMission) return;
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if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
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// If we are ready to complete our missions, we take the kit from you:
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if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
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auto* id = inv->FindItemByLot(14397); //the kit's lot
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if (id != nullptr) {
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inv->RemoveItem(id->GetLot(), id->GetCount());
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}
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}
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} else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
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} else if (missionState == eMissionState::AVAILABLE) {
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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missionComponent->CompleteMission(mailAchievement, true);
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}
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