mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
cleanup enums to make them more consistent
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@@ -2,7 +2,8 @@
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "MissionComponent.h"
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#include "MissionTaskType.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "Loot.h"
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void BootyDigServer::OnStartup(Entity* self) {
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@@ -37,8 +38,8 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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auto* mission = missionComponent->GetMission(1881);
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if (mission != nullptr && (mission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE || mission->GetMissionState() == MissionState::MISSION_STATE_COMPLETE_ACTIVE)) {
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mission->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
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if (mission != nullptr && (mission->GetMissionState() == eMissionState::ACTIVE || mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
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mission->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr)
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@@ -3,6 +3,7 @@
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#include "GeneralUtils.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void MaestromExtracticatorServer::OnStartup(Entity* self) {
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//self:SetNetworkVar("current_anim", failAnim)
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@@ -24,7 +25,7 @@ void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* se
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, 14718);
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missionComponent->Progress(eMissionTaskType::SMASH, 14718);
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CollectSample(self, sender->GetObjectID());
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sender->ScheduleKillAfterUpdate();
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}
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