cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -2,7 +2,8 @@
#include "EntityManager.h"
#include "RenderComponent.h"
#include "MissionComponent.h"
#include "MissionTaskType.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "Loot.h"
void BootyDigServer::OnStartup(Entity* self) {
@@ -37,8 +38,8 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
auto* mission = missionComponent->GetMission(1881);
if (mission != nullptr && (mission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE || mission->GetMissionState() == MissionState::MISSION_STATE_COMPLETE_ACTIVE)) {
mission->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
if (mission != nullptr && (mission->GetMissionState() == eMissionState::ACTIVE || mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
mission->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr)

View File

@@ -3,6 +3,7 @@
#include "GeneralUtils.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
void MaestromExtracticatorServer::OnStartup(Entity* self) {
//self:SetNetworkVar("current_anim", failAnim)
@@ -24,7 +25,7 @@ void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* se
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, 14718);
missionComponent->Progress(eMissionTaskType::SMASH, 14718);
CollectSample(self, sender->GetObjectID());
sender->ScheduleKillAfterUpdate();
}