cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -24,6 +24,7 @@
#include "Character.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
#include "eMissionTaskType.h"
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount) {
@@ -165,7 +166,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
if (!character) return;
if (character->HasPermission(PermissionMap::RestrictedMailAccess)) {
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
// Send a message to the player
ChatPackets::SendSystemMessage(
sysAddr,
@@ -268,7 +269,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
auto* missionCompoent = entity->GetComponent<MissionComponent>();
if (missionCompoent != nullptr) {
missionCompoent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
}
}