cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -13,6 +13,8 @@
#include "GeneralUtils.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
LootGenerator::LootGenerator() {
CDLootTableTable* lootTableTable = CDClientManager::Instance()->GetTable<CDLootTableTable>("LootTable");
@@ -186,13 +188,13 @@ std::unordered_map<LOT, int32_t> LootGenerator::RollLootMatrix(Entity* player, u
// convert faction token proxy
if (drop.itemID == 13763) {
if (missionComponent->GetMissionState(545) == MissionState::MISSION_STATE_COMPLETE)
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE)
drop.itemID = 8318; // "Assembly Token"
else if (missionComponent->GetMissionState(556) == MissionState::MISSION_STATE_COMPLETE)
else if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE)
drop.itemID = 8321; // "Venture League Token"
else if (missionComponent->GetMissionState(567) == MissionState::MISSION_STATE_COMPLETE)
else if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE)
drop.itemID = 8319; // "Sentinels Token"
else if (missionComponent->GetMissionState(578) == MissionState::MISSION_STATE_COMPLETE)
else if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE)
drop.itemID = 8320; // "Paradox Token"
}