cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -12,7 +12,7 @@
#include "GameMessages.h"
#include "Mail.h"
#include "MissionComponent.h"
#include "RacingTaskParam.h"
#include "eRacingTaskParam.h"
#include "dLogger.h"
#include "dServer.h"
#include "dZoneManager.h"
@@ -20,6 +20,10 @@
#include "User.h"
#include "Database.h"
#include "WorldConfig.h"
#include "eMissionState.h"
#include "eMissionTaskType.h"
#include "eMissionLockState.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@@ -32,7 +36,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_Reward = 0;
m_State = MissionState::MISSION_STATE_UNKNOWN;
m_State = eMissionState::UNKNOWN;
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
@@ -60,7 +64,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
// Start custom XML
if (element->Attribute("state") != nullptr) {
m_State = static_cast<MissionState>(std::stoul(element->Attribute("state")));
m_State = static_cast<eMissionState>(std::stoul(element->Attribute("state")));
}
// End custom XML
@@ -85,8 +89,8 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
const auto type = m_Tasks[index]->GetType();
if (type == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT ||
type == MissionTaskType::MISSION_TASK_TYPE_VISIT_PROPERTY) {
if (type == eMissionTaskType::COLLECTION ||
type == eMissionTaskType::VISIT_PROPERTY) {
std::vector<uint32_t> uniques;
const auto value = std::stoul(task->Attribute("v"));
@@ -100,7 +104,7 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
uniques.push_back(unique);
if (m_MissionComponent != nullptr && type == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT) {
if (m_MissionComponent != nullptr && type == eMissionTaskType::COLLECTION) {
m_MissionComponent->AddCollectible(unique);
}
@@ -144,8 +148,8 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
}
for (auto* task : m_Tasks) {
if (task->GetType() == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT ||
task->GetType() == MissionTaskType::MISSION_TASK_TYPE_VISIT_PROPERTY) {
if (task->GetType() == eMissionTaskType::COLLECTION ||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
auto* child = element->GetDocument()->NewElement("sv");
@@ -229,7 +233,7 @@ std::vector<MissionTask*> Mission::GetTasks() const {
return m_Tasks;
}
MissionState Mission::GetMissionState() const {
eMissionState Mission::GetMissionState() const {
return m_State;
}
@@ -246,47 +250,47 @@ bool Mission::IsRepeatable() const {
}
bool Mission::IsComplete() const {
return m_State == MissionState::MISSION_STATE_COMPLETE;
return m_State == eMissionState::COMPLETE;
}
bool Mission::IsActive() const {
return m_State == MissionState::MISSION_STATE_ACTIVE || m_State == MissionState::MISSION_STATE_COMPLETE_AVAILABLE;
return m_State == eMissionState::ACTIVE || m_State == eMissionState::COMPLETE_AVAILABLE;
}
void Mission::MakeActive() {
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_ACTIVE : MissionState::MISSION_STATE_COMPLETE_ACTIVE);
SetMissionState(m_Completions == 0 ? eMissionState::ACTIVE : eMissionState::COMPLETE_ACTIVE);
}
bool Mission::IsReadyToComplete() const {
return m_State == MissionState::MISSION_STATE_READY_TO_COMPLETE || m_State == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE;
return m_State == eMissionState::READY_TO_COMPLETE || m_State == eMissionState::COMPLETE_READY_TO_COMPLETE;
}
void Mission::MakeReadyToComplete() {
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_READY_TO_COMPLETE : MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE);
SetMissionState(m_Completions == 0 ? eMissionState::READY_TO_COMPLETE : eMissionState::COMPLETE_READY_TO_COMPLETE);
}
bool Mission::IsAvalible() const {
return m_State == MissionState::MISSION_STATE_AVAILABLE || m_State == MissionState::MISSION_STATE_COMPLETE_AVAILABLE;
return m_State == eMissionState::AVAILABLE || m_State == eMissionState::COMPLETE_AVAILABLE;
}
bool Mission::IsFetchMission() const {
return m_Tasks.size() == 1 && m_Tasks[0]->GetType() == MissionTaskType::MISSION_TASK_TYPE_MISSION_INTERACTION;
return m_Tasks.size() == 1 && m_Tasks[0]->GetType() == eMissionTaskType::TALK_TO_NPC;
}
void Mission::MakeAvalible() {
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_AVAILABLE : MissionState::MISSION_STATE_COMPLETE_AVAILABLE);
SetMissionState(m_Completions == 0 ? eMissionState::AVAILABLE : eMissionState::COMPLETE_AVAILABLE);
}
void Mission::Accept() {
SetMissionTypeState(MissionLockState::MISSION_LOCK_NEW, info->defined_type, info->defined_subtype);
SetMissionTypeState(eMissionLockState::NEW, info->defined_type, info->defined_subtype);
SetMissionState(m_Completions > 0 ? MissionState::MISSION_STATE_COMPLETE_ACTIVE : MissionState::MISSION_STATE_ACTIVE);
SetMissionState(m_Completions > 0 ? eMissionState::COMPLETE_ACTIVE : eMissionState::ACTIVE);
Catchup();
}
void Mission::Complete(const bool yieldRewards) {
if (m_State != MissionState::MISSION_STATE_ACTIVE && m_State != MissionState::MISSION_STATE_COMPLETE_ACTIVE) {
if (m_State != eMissionState::ACTIVE && m_State != eMissionState::COMPLETE_ACTIVE) {
// If we are accepting a mission here there is no point to giving it a unique ID since we just complete it immediately.
Accept();
}
@@ -295,13 +299,13 @@ void Mission::Complete(const bool yieldRewards) {
task->Complete();
}
SetMissionState(MissionState::MISSION_STATE_REWARDING, true);
SetMissionState(eMissionState::REWARDING, true);
if (yieldRewards) {
YieldRewards();
}
SetMissionState(MissionState::MISSION_STATE_COMPLETE);
SetMissionState(eMissionState::COMPLETE);
m_Completions++;
@@ -320,11 +324,11 @@ void Mission::Complete(const bool yieldRewards) {
auto* missionComponent = entity->GetComponent<MissionComponent>();
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MISSION_COMPLETE, info->id);
missionComponent->Progress(eMissionTaskType::META, info->id);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, info->id, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK);
missionComponent->Progress(eMissionTaskType::RACING, info->id, (LWOOBJID)eRacingTaskParam::COMPLETE_ANY_RACING_TASK);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, info->id, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COMPLETE_TRACK_TASKS);
missionComponent->Progress(eMissionTaskType::RACING, info->id, (LWOOBJID)eRacingTaskParam::COMPLETE_TRACK_TASKS);
auto* missionEmailTable = CDClientManager::Instance()->GetTable<CDMissionEmailTable>("MissionEmail");
@@ -371,7 +375,7 @@ void Mission::Catchup() {
for (auto* task : m_Tasks) {
const auto type = task->GetType();
if (type == MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION) {
if (type == eMissionTaskType::GATHER) {
for (auto target : task->GetAllTargets()) {
const auto count = inventory->GetLotCountNonTransfer(target);
@@ -381,7 +385,7 @@ void Mission::Catchup() {
}
}
if (type == MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG) {
if (type == eMissionTaskType::PLAYER_FLAG) {
for (auto target : task->GetAllTargets()) {
const auto flag = GetUser()->GetLastUsedChar()->GetPlayerFlag(target);
@@ -416,7 +420,7 @@ void Mission::YieldRewards() {
// Remove mission items
for (auto* task : m_Tasks) {
if (task->GetType() != MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION) {
if (task->GetType() != eMissionTaskType::GATHER) {
continue;
}
@@ -429,7 +433,7 @@ void Mission::YieldRewards() {
inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::ITEMS);
inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::QUEST);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, target, LWOOBJID_EMPTY, "", -task->GetClientInfo().targetValue);
missionComponent->Progress(eMissionTaskType::GATHER, target, LWOOBJID_EMPTY, "", -task->GetClientInfo().targetValue);
}
}
}
@@ -525,7 +529,7 @@ void Mission::YieldRewards() {
}
if (info->reward_reputation > 0) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
auto character = entity->GetComponent<CharacterComponent>();
if (character) {
character->SetReputation(character->GetReputation() + info->reward_reputation);
@@ -560,7 +564,7 @@ void Mission::YieldRewards() {
}
}
void Mission::Progress(MissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
void Mission::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
const auto isRemoval = count < 0;
if (isRemoval && (IsComplete() || IsAchievement())) {
@@ -584,7 +588,7 @@ void Mission::Progress(MissionTaskType type, int32_t value, LWOOBJID associate,
}
}
void Mission::SetMissionState(const MissionState state, const bool sendingRewards) {
void Mission::SetMissionState(const eMissionState state, const bool sendingRewards) {
this->m_State = state;
auto* entity = GetAssociate();
@@ -596,7 +600,7 @@ void Mission::SetMissionState(const MissionState state, const bool sendingReward
GameMessages::SendNotifyMission(entity, entity->GetParentUser()->GetSystemAddress(), info->id, static_cast<int>(state), sendingRewards);
}
void Mission::SetMissionTypeState(MissionLockState state, const std::string& type, const std::string& subType) {
void Mission::SetMissionTypeState(eMissionLockState state, const std::string& type, const std::string& subType) {
// TODO
}