cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -31,6 +31,7 @@
#include "StartSkill.h"
#include "EchoStartSkill.h"
#include "EchoSyncSkill.h"
#include "eMissionTaskType.h"
using namespace std;
@@ -281,7 +282,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
MissionComponent* comp = entity->GetComponent<MissionComponent>();
if (comp) {
comp->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, startSkill.skillID);
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
}
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");