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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -20,6 +20,7 @@
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#include "DestroyableComponent.h"
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#include "dMessageIdentifiers.h"
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#include "Loot.h"
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#include "eMissionTaskType.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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m_ActivityID = activityID;
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@@ -552,7 +553,7 @@ void ActivityInstance::StartZone() {
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void ActivityInstance::RewardParticipant(Entity* participant) {
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auto* missionComponent = participant->GetComponent<MissionComponent>();
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if (missionComponent) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityInfo.ActivityID);
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missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityInfo.ActivityID);
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}
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// First, get the activity data
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