cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -7,7 +7,7 @@
#include "dLogger.h"
#include "CharacterComponent.h"
#include "MissionComponent.h"
#include "MissionTaskType.h"
#include "eMissionTaskType.h"
#include "dServer.h"
#include "PacketUtils.h"
@@ -473,12 +473,12 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
auto* member = EntityManager::Instance()->GetEntity(memberId);
if (member) {
auto* missionComponent = member->GetComponent<MissionComponent>();
if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
}
}
} else{
auto* missionComponent = builder->GetComponent<MissionComponent>();
if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
}
LootGenerator::Instance().DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
}