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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-15 03:48:07 +00:00
cleanup enums to make them more consistent
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@@ -7,7 +7,7 @@
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#include "dLogger.h"
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#include "CharacterComponent.h"
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#include "MissionComponent.h"
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#include "MissionTaskType.h"
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#include "eMissionTaskType.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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@@ -473,12 +473,12 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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if (member) {
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auto* missionComponent = member->GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
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if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
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}
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}
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} else{
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auto* missionComponent = builder->GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
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if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
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}
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LootGenerator::Instance().DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
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}
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