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https://github.com/DarkflameUniverse/DarkflameServer.git
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cleanup enums to make them more consistent
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@@ -18,6 +18,7 @@
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include <vector>
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#include "CppScripts.h"
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@@ -404,7 +405,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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});
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// Progress place model missions
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auto missionComponent = entity->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PLACE_MODEL, 0);
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if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0);
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}
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void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int deleteReason) {
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