cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -21,6 +21,8 @@
#include "dChatFilter.h"
#include "Database.h"
#include "EntityInfo.h"
#include "eMissionTaskType.h"
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
@@ -602,7 +604,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
auto* missionComponent = tamer->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PET_TAMING, m_Parent->GetLOT());
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
}
SetStatus(1);