cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -14,6 +14,7 @@
#include "dLogger.h"
#include "Game.h"
#include "MissionPrerequisites.h"
#include "eMissionState.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
@@ -170,10 +171,10 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
for (const auto sample : randomMissionPool) {
const auto state = missionComponent->GetMissionState(sample);
if (state == MissionState::MISSION_STATE_ACTIVE ||
state == MissionState::MISSION_STATE_COMPLETE_ACTIVE ||
state == MissionState::MISSION_STATE_READY_TO_COMPLETE ||
state == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE ||
if (state == eMissionState::ACTIVE ||
state == eMissionState::COMPLETE_ACTIVE ||
state == eMissionState::READY_TO_COMPLETE ||
state == eMissionState::COMPLETE_READY_TO_COMPLETE ||
sample == specifiedMissionId) {
mission = missionComponent->GetMission(sample);