cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -22,6 +22,7 @@
#include "EntityTimer.h"
#include "EntityCallbackTimer.h"
#include "Loot.h"
#include "eMissionTaskType.h"
//Component includes:
#include "Component.h"
@@ -1318,7 +1319,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* missionComponent = other->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
}
}
@@ -1614,7 +1615,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
auto* missionComponent = GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID);
missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
}
}
} else {