cleanup enums to make them more consistent

This commit is contained in:
Aaron Kimbre
2023-01-22 17:38:47 -06:00
parent cff94b6c22
commit faf42d2f8c
133 changed files with 898 additions and 808 deletions

View File

@@ -0,0 +1,56 @@
#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class eMissionState : int {
/**
* The mission state is unknown
*/
UNKNOWN = -1,
/**
* The mission is yielding rewards
*/
REWARDING = 0,
/**
* The mission can be accepted
*/
AVAILABLE = 1,
/**
* The mission has been accepted but not yet completed
*/
ACTIVE = 2,
/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
/**
* The mission has been completed
*/
COMPLETE = 8,
/**
* The mission is available again and has been completed before. Used for daily missions.
*/
COMPLETE_AVAILABLE = 9,
/**
* The mission is active and has been completed before. Used for daily missions.
*/
COMPLETE_ACTIVE = 10,
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__