mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
Merge branch 'main' into windows-clang-fixes
This commit is contained in:
commit
fa017b6db9
1
.github/workflows/build-and-test.yml
vendored
1
.github/workflows/build-and-test.yml
vendored
@ -43,6 +43,7 @@ jobs:
|
|||||||
build/*/*.ini
|
build/*/*.ini
|
||||||
build/*/*.so
|
build/*/*.so
|
||||||
build/*/*.dll
|
build/*/*.dll
|
||||||
|
build/*/*.dylib
|
||||||
build/*/vanity/
|
build/*/vanity/
|
||||||
build/*/navmeshes/
|
build/*/navmeshes/
|
||||||
build/*/migrations/
|
build/*/migrations/
|
||||||
|
@ -69,6 +69,7 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|||||||
# Disabled no-register
|
# Disabled no-register
|
||||||
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
||||||
if(UNIX)
|
if(UNIX)
|
||||||
|
add_link_options("-Wl,-rpath,$ORIGIN/")
|
||||||
add_compile_options("-fPIC")
|
add_compile_options("-fPIC")
|
||||||
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
||||||
|
|
||||||
@ -318,7 +319,7 @@ add_subdirectory(dPhysics)
|
|||||||
add_subdirectory(dServer)
|
add_subdirectory(dServer)
|
||||||
|
|
||||||
# Create a list of common libraries shared between all binaries
|
# Create a list of common libraries shared between all binaries
|
||||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
|
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||||
|
|
||||||
# Add platform specific common libraries
|
# Add platform specific common libraries
|
||||||
if(UNIX)
|
if(UNIX)
|
||||||
|
@ -60,7 +60,7 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
Database::Connect();
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (std::exception& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||||
Database::Destroy("AuthServer");
|
Database::Destroy("AuthServer");
|
||||||
delete Game::server;
|
delete Game::server;
|
||||||
|
@ -81,7 +81,7 @@ int main(int argc, char** argv) {
|
|||||||
//Connect to the MySQL Database
|
//Connect to the MySQL Database
|
||||||
try {
|
try {
|
||||||
Database::Connect();
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (std::exception& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||||
Database::Destroy("ChatServer");
|
Database::Destroy("ChatServer");
|
||||||
delete Game::server;
|
delete Game::server;
|
||||||
|
@ -123,7 +123,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
|||||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||||
LOG("Updated model %i to sd0", model.id);
|
LOG("Updated model %i to sd0", model.id);
|
||||||
updatedModels++;
|
updatedModels++;
|
||||||
} catch (sql::SQLException exception) {
|
} catch (std::exception& exception) {
|
||||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
||||||
"The database error is %s", model.id, exception.what());
|
"The database error is %s", model.id, exception.what());
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,12 @@ add_subdirectory(CDClientDatabase)
|
|||||||
add_subdirectory(GameDatabase)
|
add_subdirectory(GameDatabase)
|
||||||
|
|
||||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||||
|
|
||||||
|
add_custom_target(conncpp_dylib
|
||||||
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
|
||||||
|
|
||||||
|
add_dependencies(dDatabase conncpp_dylib)
|
||||||
|
|
||||||
target_include_directories(dDatabase PUBLIC ".")
|
target_include_directories(dDatabase PUBLIC ".")
|
||||||
target_link_libraries(dDatabase
|
target_link_libraries(dDatabase
|
||||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <conncpp.hpp>
|
|
||||||
|
|
||||||
#include "GameDatabase.h"
|
#include "GameDatabase.h"
|
||||||
|
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
#include "IIgnoreList.h"
|
#include "IIgnoreList.h"
|
||||||
#include "IAccountsRewardCodes.h"
|
#include "IAccountsRewardCodes.h"
|
||||||
#include "IBehaviors.h"
|
#include "IBehaviors.h"
|
||||||
|
#include "IUgcModularBuild.h"
|
||||||
|
|
||||||
namespace sql {
|
namespace sql {
|
||||||
class Statement;
|
class Statement;
|
||||||
@ -42,7 +43,7 @@ class GameDatabase :
|
|||||||
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
|
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
|
||||||
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
|
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
|
||||||
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
|
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
|
||||||
public IBehaviors {
|
public IBehaviors, public IUgcModularBuild {
|
||||||
public:
|
public:
|
||||||
virtual ~GameDatabase() = default;
|
virtual ~GameDatabase() = default;
|
||||||
// TODO: These should be made private.
|
// TODO: These should be made private.
|
||||||
|
@ -3,12 +3,44 @@
|
|||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
class ILeaderboard {
|
class ILeaderboard {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
struct Entry {
|
||||||
|
uint32_t charId{};
|
||||||
|
uint32_t lastPlayedTimestamp{};
|
||||||
|
float primaryScore{};
|
||||||
|
float secondaryScore{};
|
||||||
|
uint32_t tertiaryScore{};
|
||||||
|
uint32_t numWins{};
|
||||||
|
uint32_t numTimesPlayed{};
|
||||||
|
uint32_t ranking{};
|
||||||
|
std::string name{};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Score {
|
||||||
|
auto operator<=>(const Score& rhs) const = default;
|
||||||
|
|
||||||
|
float primaryScore{ 0.0f };
|
||||||
|
float secondaryScore{ 0.0f };
|
||||||
|
float tertiaryScore{ 0.0f };
|
||||||
|
};
|
||||||
|
|
||||||
// Get the donation total for the given activity id.
|
// Get the donation total for the given activity id.
|
||||||
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
||||||
|
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||||
|
|
||||||
|
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||||
|
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||||
|
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //!__ILEADERBOARD__H__
|
#endif //!__ILEADERBOARD__H__
|
||||||
|
14
dDatabase/GameDatabase/ITables/IUgcModularBuild.h
Normal file
14
dDatabase/GameDatabase/ITables/IUgcModularBuild.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#ifndef IUGCMODULARBUILD_H
|
||||||
|
#define IUGCMODULARBUILD_H
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <optional>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class IUgcModularBuild {
|
||||||
|
public:
|
||||||
|
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
|
||||||
|
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!IUGCMODULARBUILD_H
|
@ -7,6 +7,7 @@
|
|||||||
#include "GameDatabase.h"
|
#include "GameDatabase.h"
|
||||||
|
|
||||||
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
|
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
|
||||||
|
typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
|
||||||
|
|
||||||
// Purposefully no definition for this to provide linker errors in the case someone tries to
|
// Purposefully no definition for this to provide linker errors in the case someone tries to
|
||||||
// bind a parameter to a type that isn't defined.
|
// bind a parameter to a type that isn't defined.
|
||||||
@ -113,6 +114,16 @@ public:
|
|||||||
void RemoveBehavior(const int32_t characterId) override;
|
void RemoveBehavior(const int32_t characterId) override;
|
||||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||||
|
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||||
|
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||||
|
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||||
|
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||||
|
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||||
|
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// Generic query functions that can be used for any query.
|
// Generic query functions that can be used for any query.
|
||||||
|
@ -20,6 +20,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
|
|||||||
"PropertyContents.cpp"
|
"PropertyContents.cpp"
|
||||||
"Servers.cpp"
|
"Servers.cpp"
|
||||||
"Ugc.cpp"
|
"Ugc.cpp"
|
||||||
|
"UgcModularBuild.cpp"
|
||||||
PARENT_SCOPE
|
PARENT_SCOPE
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -1,5 +1,9 @@
|
|||||||
#include "MySQLDatabase.h"
|
#include "MySQLDatabase.h"
|
||||||
|
|
||||||
|
#include "Game.h"
|
||||||
|
#include "Logger.h"
|
||||||
|
#include "dConfig.h"
|
||||||
|
|
||||||
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||||
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
|
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
|
||||||
|
|
||||||
@ -9,3 +13,75 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
|
|||||||
|
|
||||||
return donation_total->getUInt("donation_total");
|
return donation_total->getUInt("donation_total");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
|
||||||
|
std::vector<ILeaderboard::Entry> entries;
|
||||||
|
entries.reserve(rows->rowsCount());
|
||||||
|
|
||||||
|
while (rows->next()) {
|
||||||
|
auto& entry = entries.emplace_back();
|
||||||
|
|
||||||
|
entry.charId = rows->getUInt("character_id");
|
||||||
|
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
|
||||||
|
entry.primaryScore = rows->getFloat("primaryScore");
|
||||||
|
entry.secondaryScore = rows->getFloat("secondaryScore");
|
||||||
|
entry.tertiaryScore = rows->getFloat("tertiaryScore");
|
||||||
|
entry.numWins = rows->getUInt("numWins");
|
||||||
|
entry.numTimesPlayed = rows->getUInt("timesPlayed");
|
||||||
|
entry.name = rows->getString("char_name");
|
||||||
|
// entry.ranking is never set because its calculated in leaderboard in code.
|
||||||
|
}
|
||||||
|
|
||||||
|
return entries;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
|
||||||
|
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
|
||||||
|
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
|
||||||
|
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
|
||||||
|
auto leaderboard = ExecuteSelect(query, activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||||
|
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
|
||||||
|
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||||
|
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
|
||||||
|
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||||
|
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||||
|
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||||
|
if (res->next()) {
|
||||||
|
toReturn = ILeaderboard::Score{
|
||||||
|
.primaryScore = res->getFloat("primaryScore"),
|
||||||
|
.secondaryScore = res->getFloat("secondaryScore"),
|
||||||
|
.tertiaryScore = res->getFloat("tertiaryScore")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||||
|
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||||
|
}
|
||||||
|
9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
Normal file
9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#include "MySQLDatabase.h"
|
||||||
|
|
||||||
|
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||||
|
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
|
||||||
|
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
|
||||||
|
}
|
@ -91,6 +91,16 @@ class TestSQLDatabase : public GameDatabase {
|
|||||||
void RemoveBehavior(const int32_t behaviorId) override;
|
void RemoveBehavior(const int32_t behaviorId) override;
|
||||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||||
|
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||||
|
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
|
||||||
|
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
|
||||||
|
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||||
|
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //!TESTSQLDATABASE_H
|
#endif //!TESTSQLDATABASE_H
|
||||||
|
@ -34,7 +34,7 @@ Migration LoadMigration(std::string path) {
|
|||||||
void MigrationRunner::RunMigrations() {
|
void MigrationRunner::RunMigrations() {
|
||||||
Database::Get()->CreateMigrationHistoryTable();
|
Database::Get()->CreateMigrationHistoryTable();
|
||||||
|
|
||||||
sql::SQLString finalSQL = "";
|
std::string finalSQL = "";
|
||||||
bool runSd0Migrations = false;
|
bool runSd0Migrations = false;
|
||||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
|
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
|
||||||
auto migration = LoadMigration("dlu/" + entry);
|
auto migration = LoadMigration("dlu/" + entry);
|
||||||
@ -61,12 +61,12 @@ void MigrationRunner::RunMigrations() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!finalSQL.empty()) {
|
if (!finalSQL.empty()) {
|
||||||
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
auto migration = GeneralUtils::SplitString(finalSQL, ';');
|
||||||
for (auto& query : migration) {
|
for (auto& query : migration) {
|
||||||
try {
|
try {
|
||||||
if (query.empty()) continue;
|
if (query.empty()) continue;
|
||||||
Database::Get()->ExecuteCustomQuery(query.c_str());
|
Database::Get()->ExecuteCustomQuery(query);
|
||||||
} catch (sql::SQLException& e) {
|
} catch (std::exception& e) {
|
||||||
LOG("Encountered error running migration: %s", e.what());
|
LOG("Encountered error running migration: %s", e.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1351,6 +1351,11 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|||||||
callback(other);
|
callback(other);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
||||||
|
if (switchComp) {
|
||||||
|
switchComp->OnUse(other);
|
||||||
|
}
|
||||||
|
|
||||||
TriggerEvent(eTriggerEventType::ENTER, other);
|
TriggerEvent(eTriggerEventType::ENTER, other);
|
||||||
|
|
||||||
// POI system
|
// POI system
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include "LeaderboardManager.h"
|
#include "LeaderboardManager.h"
|
||||||
|
|
||||||
|
#include <ranges>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
@ -72,197 +73,191 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
|
|||||||
bitStream.Write0();
|
bitStream.Write0();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
|
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
||||||
Clear();
|
// to send it to a client.
|
||||||
if (rows->rowsCount() == 0) return;
|
void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
|
||||||
|
using enum Leaderboard::Type;
|
||||||
|
leaderboard.Clear();
|
||||||
|
if (leaderboardEntries.empty()) return;
|
||||||
|
|
||||||
this->entries.reserve(rows->rowsCount());
|
for (const auto& leaderboardEntry : leaderboardEntries) {
|
||||||
while (rows->next()) {
|
|
||||||
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
||||||
this->entries.push_back(std::vector<LDFBaseData*>());
|
auto& entry = leaderboard.PushBackEntry();
|
||||||
auto& entry = this->entries.back();
|
|
||||||
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
||||||
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
|
entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
|
||||||
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
|
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
|
||||||
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
|
entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
|
||||||
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
|
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
|
||||||
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
|
entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
|
||||||
switch (leaderboardType) {
|
switch (leaderboard.GetLeaderboardType()) {
|
||||||
case Type::ShootingGallery:
|
case ShootingGallery:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
||||||
// Score:1
|
// Score:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
|
||||||
// Streak:1
|
// Streak:1
|
||||||
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
|
entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
|
||||||
// HitPercentage:3 between 0 and 1
|
// HitPercentage:3 between 0 and 1
|
||||||
break;
|
break;
|
||||||
case Type::Racing:
|
case Racing:
|
||||||
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
|
entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
|
||||||
// BestLapTime:3
|
// BestLapTime:3
|
||||||
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
|
entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
|
||||||
// BestTime:3
|
// BestTime:3
|
||||||
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
||||||
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
||||||
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
|
entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
|
||||||
// NumWins:1
|
// NumWins:1
|
||||||
break;
|
break;
|
||||||
case Type::UnusedLeaderboard4:
|
case UnusedLeaderboard4:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
||||||
// Points:1
|
// Points:1
|
||||||
break;
|
break;
|
||||||
case Type::MonumentRace:
|
case MonumentRace:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
||||||
// Time:1(?)
|
// Time:1(?)
|
||||||
break;
|
break;
|
||||||
case Type::FootRace:
|
case FootRace:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::Survival:
|
case Survival:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
||||||
// Points:1
|
// Points:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::SurvivalNS:
|
case SurvivalNS:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
|
||||||
// Wave:1
|
// Wave:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::Donations:
|
case Donations:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
||||||
// Score:1
|
// Score:1
|
||||||
break;
|
break;
|
||||||
case Type::None:
|
case None:
|
||||||
// This type is included here simply to resolve a compiler warning on mac about unused enum types
|
[[fallthrough]];
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
|
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
|
||||||
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
|
std::vector<ILeaderboard::Entry> toReturn;
|
||||||
switch (leaderboardType) {
|
|
||||||
case Type::Racing:
|
int32_t index = 0;
|
||||||
case Type::MonumentRace:
|
// for friends and top, we dont need to find this players index.
|
||||||
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
|
if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
|
||||||
case Type::Survival:
|
for (; index < leaderboard.size(); index++) {
|
||||||
return Game::config->GetValue("classic_survival_scoring") == "1" ?
|
if (leaderboard[index].charId == relatedPlayer) break;
|
||||||
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
|
}
|
||||||
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
||||||
case Type::SurvivalNS:
|
|
||||||
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
|
|
||||||
case Type::ShootingGallery:
|
|
||||||
case Type::FootRace:
|
|
||||||
case Type::UnusedLeaderboard4:
|
|
||||||
case Type::Donations:
|
|
||||||
case Type::None:
|
|
||||||
default:
|
|
||||||
return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (leaderboard.size() < 10) {
|
||||||
|
toReturn.assign(leaderboard.begin(), leaderboard.end());
|
||||||
|
index = 0;
|
||||||
|
} else if (index < 10) {
|
||||||
|
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
|
||||||
|
index = 0;
|
||||||
|
} else if (index > leaderboard.size() - 10) {
|
||||||
|
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||||
|
index = leaderboard.size() - 10;
|
||||||
|
} else {
|
||||||
|
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
|
||||||
|
index -= 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t i = index;
|
||||||
|
for (auto& entry : toReturn) {
|
||||||
|
entry.ranking = ++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
|
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
|
||||||
resultStart++;
|
// Filter the leaderboard to only include entries from the last week
|
||||||
resultEnd++;
|
const auto currentTime = std::chrono::system_clock::now();
|
||||||
// We need everything except 1 column so i'm selecting * from leaderboard
|
auto epochTime = currentTime.time_since_epoch().count();
|
||||||
const std::string queryBase =
|
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
|
||||||
R"QUERY(
|
|
||||||
WITH leaderboardsRanked AS (
|
|
||||||
SELECT leaderboard.*, charinfo.name,
|
|
||||||
RANK() OVER
|
|
||||||
(
|
|
||||||
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
|
|
||||||
) AS ranking
|
|
||||||
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
|
|
||||||
WHERE game_id = ? %s
|
|
||||||
),
|
|
||||||
myStanding AS (
|
|
||||||
SELECT
|
|
||||||
ranking as myRank
|
|
||||||
FROM leaderboardsRanked
|
|
||||||
WHERE id = ?
|
|
||||||
),
|
|
||||||
lowestRanking AS (
|
|
||||||
SELECT MAX(ranking) AS lowestRank
|
|
||||||
FROM leaderboardsRanked
|
|
||||||
)
|
|
||||||
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
|
|
||||||
WHERE leaderboardsRanked.ranking
|
|
||||||
BETWEEN
|
|
||||||
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
|
|
||||||
AND
|
|
||||||
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
|
|
||||||
ORDER BY ranking ASC;
|
|
||||||
)QUERY";
|
|
||||||
|
|
||||||
std::string friendsFilter =
|
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
|
||||||
R"QUERY(
|
for (const auto& entry : leaderboard) {
|
||||||
AND (
|
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
|
||||||
character_id IN (
|
weeklyLeaderboard.push_back(entry);
|
||||||
SELECT fr.requested_player FROM (
|
}
|
||||||
SELECT CASE
|
|
||||||
WHEN player_id = ? THEN friend_id
|
|
||||||
WHEN friend_id = ? THEN player_id
|
|
||||||
END AS requested_player
|
|
||||||
FROM friends
|
|
||||||
) AS fr
|
|
||||||
JOIN charinfo AS ci
|
|
||||||
ON ci.id = fr.requested_player
|
|
||||||
WHERE fr.requested_player IS NOT NULL
|
|
||||||
)
|
|
||||||
OR character_id = ?
|
|
||||||
)
|
|
||||||
)QUERY";
|
|
||||||
|
|
||||||
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
|
|
||||||
|
|
||||||
std::string filter;
|
|
||||||
// Setup our filter based on the query type
|
|
||||||
if (this->infoType == InfoType::Friends) filter += friendsFilter;
|
|
||||||
if (this->weekly) filter += weeklyFilter;
|
|
||||||
const auto orderBase = GetOrdering(this->leaderboardType);
|
|
||||||
|
|
||||||
// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
|
|
||||||
std::string baseLookup;
|
|
||||||
if (this->infoType == InfoType::Top) {
|
|
||||||
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
|
|
||||||
baseLookup += orderBase.data();
|
|
||||||
} else {
|
|
||||||
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
|
|
||||||
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
|
||||||
}
|
}
|
||||||
baseLookup += " LIMIT 1";
|
|
||||||
LOG_DEBUG("query is %s", baseLookup.c_str());
|
|
||||||
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
|
||||||
baseQuery->setInt(1, this->gameID);
|
|
||||||
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
|
||||||
|
|
||||||
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
|
return weeklyLeaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
|
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
|
||||||
|
// Filter the leaderboard to only include friends of the player
|
||||||
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
|
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
||||||
constexpr uint16_t STRING_LENGTH = 4096;
|
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
||||||
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
|
for (const auto& entry : leaderboard) {
|
||||||
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
|
||||||
DluAssert(res != -1);
|
return entry.charId == data.friendID || entry.charId == relatedPlayer;
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
});
|
||||||
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
if (res != friendOfPlayer.cend()) {
|
||||||
query->setInt(1, this->gameID);
|
friendsLeaderboard.push_back(entry);
|
||||||
if (this->infoType == InfoType::Friends) {
|
}
|
||||||
query->setInt(2, this->relatedPlayer);
|
|
||||||
query->setInt(3, this->relatedPlayer);
|
|
||||||
query->setInt(4, this->relatedPlayer);
|
|
||||||
query->setInt(5, relatedPlayerLeaderboardId);
|
|
||||||
} else {
|
|
||||||
query->setInt(2, relatedPlayerLeaderboardId);
|
|
||||||
}
|
}
|
||||||
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
|
|
||||||
QueryToLdf(result);
|
return friendsLeaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||||
|
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||||
|
const bool weekly,
|
||||||
|
const Leaderboard::InfoType infoType,
|
||||||
|
const uint32_t relatedPlayer) {
|
||||||
|
std::vector<ILeaderboard::Entry> toReturn;
|
||||||
|
|
||||||
|
if (infoType == Leaderboard::InfoType::Friends) {
|
||||||
|
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
|
||||||
|
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
|
||||||
|
} else {
|
||||||
|
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Leaderboard::SetupLeaderboard(bool weekly) {
|
||||||
|
const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
|
||||||
|
std::vector<ILeaderboard::Entry> leaderboardRes;
|
||||||
|
|
||||||
|
switch (leaderboardType) {
|
||||||
|
case Type::SurvivalNS:
|
||||||
|
leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::Survival:
|
||||||
|
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::Racing:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::MonumentRace:
|
||||||
|
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::ShootingGallery:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::FootRace:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::Donations:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::None:
|
||||||
|
[[fallthrough]];
|
||||||
|
default:
|
||||||
|
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
|
||||||
|
|
||||||
|
QueryToLdf(*this, processedLeaderboard);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::Send(const LWOOBJID targetID) const {
|
void Leaderboard::Send(const LWOOBJID targetID) const {
|
||||||
@ -272,129 +267,41 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
|
|
||||||
std::string insertStatement;
|
|
||||||
if (useUpdate) {
|
|
||||||
insertStatement =
|
|
||||||
R"QUERY(
|
|
||||||
UPDATE leaderboard
|
|
||||||
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
||||||
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
|
|
||||||
)QUERY";
|
|
||||||
} else {
|
|
||||||
insertStatement =
|
|
||||||
R"QUERY(
|
|
||||||
INSERT leaderboard SET
|
|
||||||
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
||||||
character_id = ?, game_id = ?;
|
|
||||||
)QUERY";
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr uint16_t STRING_LENGTH = 400;
|
|
||||||
// Then fill in our score
|
|
||||||
char finishedQuery[STRING_LENGTH];
|
|
||||||
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
|
|
||||||
DluAssert(res != -1);
|
|
||||||
return finishedQuery;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
||||||
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
||||||
|
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
|
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
|
||||||
query->setInt(1, playerID);
|
|
||||||
query->setInt(2, activityId);
|
|
||||||
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
|
||||||
|
|
||||||
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
|
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
|
||||||
Score newScore(primaryScore, secondaryScore, tertiaryScore);
|
if (oldScore.has_value()) {
|
||||||
if (myScoreResult->next()) {
|
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
|
||||||
Score oldScore;
|
|
||||||
bool lowerScoreBetter = false;
|
|
||||||
switch (leaderboardType) {
|
|
||||||
// Higher score better
|
|
||||||
case Leaderboard::Type::ShootingGallery: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::FootRace: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::Survival: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::SurvivalNS: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::UnusedLeaderboard4:
|
|
||||||
case Leaderboard::Type::Donations: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::Racing: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
|
|
||||||
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
|
||||||
// Wins are updated later.
|
|
||||||
oldScore.SetTertiaryScore(0);
|
|
||||||
newScore.SetTertiaryScore(0);
|
|
||||||
lowerScoreBetter = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::MonumentRace: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
lowerScoreBetter = true;
|
|
||||||
// Do score checking here
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::None:
|
|
||||||
default:
|
|
||||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||||
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
||||||
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
||||||
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
|
||||||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
|
||||||
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
||||||
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
|
||||||
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
|
||||||
newHighScore = newScoreFlipped > oldScoreFlipped;
|
newHighScore = newScoreFlipped > oldScoreFlipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newHighScore) {
|
if (newHighScore) {
|
||||||
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
Database::Get()->UpdateScore(playerID, activityId, newScore);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
Database::Get()->SaveScore(playerID, activityId, newScore);
|
||||||
}
|
}
|
||||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
|
||||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
|
||||||
saveStatement->setInt(1, playerID);
|
|
||||||
saveStatement->setInt(2, activityId);
|
|
||||||
saveStatement->execute();
|
|
||||||
|
|
||||||
// track wins separately
|
// track wins separately
|
||||||
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
||||||
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
Database::Get()->IncrementNumWins(playerID, activityId);
|
||||||
winUpdate->setInt(1, playerID);
|
|
||||||
winUpdate->setInt(2, activityId);
|
|
||||||
winUpdate->execute();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
|
||||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||||
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
leaderboard.SetupLeaderboard(weekly);
|
||||||
leaderboard.Send(targetID);
|
leaderboard.Send(targetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,46 +9,10 @@
|
|||||||
#include "dCommonVars.h"
|
#include "dCommonVars.h"
|
||||||
#include "LDFFormat.h"
|
#include "LDFFormat.h"
|
||||||
|
|
||||||
namespace sql {
|
|
||||||
class ResultSet;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace RakNet {
|
namespace RakNet {
|
||||||
class BitStream;
|
class BitStream;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Score {
|
|
||||||
public:
|
|
||||||
Score() {
|
|
||||||
primaryScore = 0;
|
|
||||||
secondaryScore = 0;
|
|
||||||
tertiaryScore = 0;
|
|
||||||
}
|
|
||||||
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
|
|
||||||
this->primaryScore = primaryScore;
|
|
||||||
this->secondaryScore = secondaryScore;
|
|
||||||
this->tertiaryScore = tertiaryScore;
|
|
||||||
}
|
|
||||||
bool operator<(const Score& rhs) const {
|
|
||||||
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
|
|
||||||
}
|
|
||||||
bool operator>(const Score& rhs) const {
|
|
||||||
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
|
|
||||||
}
|
|
||||||
void SetPrimaryScore(const float score) { primaryScore = score; }
|
|
||||||
float GetPrimaryScore() const { return primaryScore; }
|
|
||||||
|
|
||||||
void SetSecondaryScore(const float score) { secondaryScore = score; }
|
|
||||||
float GetSecondaryScore() const { return secondaryScore; }
|
|
||||||
|
|
||||||
void SetTertiaryScore(const float score) { tertiaryScore = score; }
|
|
||||||
float GetTertiaryScore() const { return tertiaryScore; }
|
|
||||||
private:
|
|
||||||
float primaryScore;
|
|
||||||
float secondaryScore;
|
|
||||||
float tertiaryScore;
|
|
||||||
};
|
|
||||||
|
|
||||||
using GameID = uint32_t;
|
using GameID = uint32_t;
|
||||||
|
|
||||||
class Leaderboard {
|
class Leaderboard {
|
||||||
@ -96,20 +60,16 @@ public:
|
|||||||
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
||||||
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
||||||
*/
|
*/
|
||||||
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
|
void SetupLeaderboard(bool weekly);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sends the leaderboard to the client specified by targetID.
|
* Sends the leaderboard to the client specified by targetID.
|
||||||
*/
|
*/
|
||||||
void Send(const LWOOBJID targetID) const;
|
void Send(const LWOOBJID targetID) const;
|
||||||
|
|
||||||
// Helper function to get the columns, ordering and insert format for a leaderboard
|
|
||||||
static const std::string_view GetOrdering(Type leaderboardType);
|
|
||||||
private:
|
|
||||||
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
|
||||||
// to send it to a client.
|
|
||||||
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
|
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
||||||
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
||||||
|
|
||||||
@ -119,10 +79,18 @@ private:
|
|||||||
InfoType infoType;
|
InfoType infoType;
|
||||||
Leaderboard::Type leaderboardType;
|
Leaderboard::Type leaderboardType;
|
||||||
bool weekly;
|
bool weekly;
|
||||||
|
public:
|
||||||
|
LeaderboardEntry& PushBackEntry() {
|
||||||
|
return entries.emplace_back();
|
||||||
|
}
|
||||||
|
|
||||||
|
Type GetLeaderboardType() const {
|
||||||
|
return leaderboardType;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace LeaderboardManager {
|
namespace LeaderboardManager {
|
||||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
|
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
|
||||||
|
|
||||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||||
|
|
||||||
|
@ -82,7 +82,6 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
|||||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||||
} else {
|
} else {
|
||||||
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1691,7 +1691,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
|||||||
|
|
||||||
bool weekly = inStream.ReadBit();
|
bool weekly = inStream.ReadBit();
|
||||||
|
|
||||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
||||||
@ -5066,9 +5066,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream& inStream, E
|
|||||||
|
|
||||||
item->Disassemble(TEMP_MODELS);
|
item->Disassemble(TEMP_MODELS);
|
||||||
|
|
||||||
std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("DELETE FROM ugc_modular_build where ugc_id = ?"));
|
Database::Get()->DeleteUgcBuild(item->GetSubKey());
|
||||||
stmt->setUInt64(1, item->GetSubKey());
|
|
||||||
stmt->execute();
|
|
||||||
|
|
||||||
item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD);
|
item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD);
|
||||||
}
|
}
|
||||||
@ -5394,6 +5392,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
|
|||||||
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
|
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
|
||||||
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
|
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
|
||||||
item->DisassembleModel(iStackCount);
|
item->DisassembleModel(iStackCount);
|
||||||
|
} else if (itemType == eItemType::VEHICLE) {
|
||||||
|
Database::Get()->DeleteUgcBuild(item->GetSubKey());
|
||||||
}
|
}
|
||||||
auto lot = item->GetLot();
|
auto lot = item->GetLot();
|
||||||
item->SetCount(item->GetCount() - iStackCount, true);
|
item->SetCount(item->GetCount() - iStackCount, true);
|
||||||
@ -5569,12 +5569,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
|
|||||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)"));
|
|
||||||
stmt->setUInt64(1, newIdBig);
|
|
||||||
stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str());
|
|
||||||
auto* pCharacter = character->GetCharacter();
|
auto* pCharacter = character->GetCharacter();
|
||||||
pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT);
|
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newIdBig, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
|
||||||
stmt->execute();
|
|
||||||
|
|
||||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||||
|
|
||||||
|
@ -103,7 +103,7 @@ int main(int argc, char** argv) {
|
|||||||
//Connect to the MySQL Database
|
//Connect to the MySQL Database
|
||||||
try {
|
try {
|
||||||
Database::Connect();
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (std::exception& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||||
LOG("Migrations not run");
|
LOG("Migrations not run");
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
@ -264,7 +264,7 @@ int main(int argc, char** argv) {
|
|||||||
//Create account
|
//Create account
|
||||||
try {
|
try {
|
||||||
Database::Get()->InsertNewAccount(username, std::string(hash, BCRYPT_HASHSIZE));
|
Database::Get()->InsertNewAccount(username, std::string(hash, BCRYPT_HASHSIZE));
|
||||||
} catch (sql::SQLException& e) {
|
} catch (std::exception& e) {
|
||||||
LOG("A SQL error occurred!:\n %s", e.what());
|
LOG("A SQL error occurred!:\n %s", e.what());
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
@ -24,9 +24,9 @@ void PersistentIDManager::Initialize() {
|
|||||||
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||||
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||||
}
|
}
|
||||||
} catch (sql::SQLException& e) {
|
} catch (std::exception& e) {
|
||||||
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
|
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
|
||||||
LOG("SQL error: %s", e.what());
|
LOG("Error: %s", e.what());
|
||||||
throw e;
|
throw e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -121,7 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
|
|||||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||||
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
||||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||||
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
|
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
||||||
|
@ -194,7 +194,7 @@ int main(int argc, char** argv) {
|
|||||||
//Connect to the MySQL Database:
|
//Connect to the MySQL Database:
|
||||||
try {
|
try {
|
||||||
Database::Connect();
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (std::exception& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
@ -4,15 +4,6 @@ enable_testing()
|
|||||||
find_package(GoogleTest REQUIRED)
|
find_package(GoogleTest REQUIRED)
|
||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
|
|
||||||
if(APPLE)
|
|
||||||
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH True)
|
|
||||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH True)
|
|
||||||
set(CMAKE_INSTALL_RPATH "@executable_path")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_custom_target(conncpp_tests
|
|
||||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
|
||||||
|
|
||||||
# Add the subdirectories
|
# Add the subdirectories
|
||||||
add_subdirectory(dCommonTests)
|
add_subdirectory(dCommonTests)
|
||||||
add_subdirectory(dGameTests)
|
add_subdirectory(dGameTests)
|
||||||
|
@ -17,18 +17,13 @@ list(APPEND DCOMMONTEST_SOURCES ${DENUMS_TESTS})
|
|||||||
|
|
||||||
# Set our executable
|
# Set our executable
|
||||||
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
|
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
|
||||||
add_dependencies(dCommonTests conncpp_tests)
|
|
||||||
|
|
||||||
# Apple needs some special linkage for the mariadb connector for tests.
|
# Needs to be in binary dir for ctest
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
add_custom_command(TARGET dCommonTests POST_BUILD
|
add_custom_target(dCommonTestsLink
|
||||||
COMMAND otool ARGS -l dCommonTests
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
|
||||||
COMMAND otool ARGS -L dCommonTests
|
|
||||||
COMMAND ls
|
add_dependencies(dCommonTests dCommonTestsLink)
|
||||||
COMMAND otool ARGS -D libmariadbcpp.dylib
|
|
||||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dCommonTests
|
|
||||||
COMMAND otool ARGS -L dCommonTests
|
|
||||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Link needed libraries
|
# Link needed libraries
|
||||||
|
@ -13,14 +13,12 @@ file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
|||||||
|
|
||||||
# Add the executable. Remember to add all tests above this!
|
# Add the executable. Remember to add all tests above this!
|
||||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
||||||
add_dependencies(dGameTests conncpp_tests)
|
|
||||||
|
|
||||||
# Apple needs some special linkage for the mariadb connector for tests.
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
add_custom_command(TARGET dGameTests POST_BUILD
|
add_custom_target(dGameTestsLink
|
||||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
|
||||||
COMMAND otool ARGS -L dGameTests
|
|
||||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
add_dependencies(dGameTests dGameTestsLink)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
||||||
|
132785
thirdparty/SQLite/sqlite3.c
vendored
132785
thirdparty/SQLite/sqlite3.c
vendored
File diff suppressed because it is too large
Load Diff
14074
thirdparty/SQLite/sqlite3.h
vendored
14074
thirdparty/SQLite/sqlite3.h
vendored
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user