few more pointer specifiers

This commit is contained in:
David Markowitz
2023-06-12 04:04:45 -07:00
parent 3f3810519d
commit f9ac0a9dec
2 changed files with 3 additions and 3 deletions

View File

@@ -287,7 +287,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
EntityManager::Instance()->ConstructEntity(enemy);
auto movementAiComponent = enemy->AddComponent<MovementAIComponent>(0U);
auto* movementAiComponent = enemy->AddComponent<MovementAIComponent>(0U);
movementAiComponent->SetSpeed(toSpawn.initialSpeed);
movementAiComponent->SetCurrentSpeed(toSpawn.initialSpeed);