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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Allow servers to be run from directories other than build
. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory. Also only read or write files relative to the build directory, regardless of where the server is run from
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@@ -13,6 +13,7 @@
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#include "tinyxml2.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "BinaryPathFinder.h"
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#include <fstream>
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@@ -27,7 +28,7 @@ void VanityUtilities::SpawnVanity() {
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const uint32_t zoneID = Game::server->GetZoneID();
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ParseXML("./vanity/NPC.xml");
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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// Loop through all parties
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for (const auto& party : m_Parties) {
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@@ -131,7 +132,7 @@ void VanityUtilities::SpawnVanity() {
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info.spawnerID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
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info.settings = { new LDFData<bool>(u"hasCustomText", true),
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new LDFData<std::string>(u"customText", ParseMarkdown("./vanity/TESTAMENT.md")) };
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new LDFData<std::string>(u"customText", ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/TESTAMENT.md").string())) };
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auto* entity = EntityManager::Instance()->CreateEntity(info);
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