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https://github.com/DarkflameUniverse/DarkflameServer.git
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Allow servers to be run from directories other than build
. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory. Also only read or write files relative to the build directory, regardless of where the server is run from
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@@ -1,15 +1,17 @@
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#include <filesystem>
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#include "AssetManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <zlib.h>
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AssetManager::AssetManager(const std::string& path) {
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AssetManager::AssetManager(const std::filesystem::path& path) {
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if (!std::filesystem::is_directory(path)) {
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throw std::runtime_error("Attempted to load asset bundle (" + path + ") however it is not a valid directory.");
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throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
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}
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m_Path = std::filesystem::path(path);
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m_Path = path;
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if (std::filesystem::exists(m_Path / "client") && std::filesystem::exists(m_Path / "versions")) {
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m_AssetBundleType = eAssetBundleType::Packed;
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@@ -48,7 +48,7 @@ struct AssetMemoryBuffer : std::streambuf {
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class AssetManager {
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public:
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AssetManager(const std::string& path);
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AssetManager(const std::filesystem::path& path);
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~AssetManager();
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std::filesystem::path GetResPath();
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