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fixed wrong stun removal
Apes no longer stack their attacks Apes no longer stack their attacks and excess comments removed
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@@ -32,6 +32,7 @@ void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::strin
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(false);
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combatAIComponent->SetStunImmune(false);
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}
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} else {
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BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3);
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