fixed wrong stun removal

Apes no longer stack their attacks

Apes no longer stack their attacks and excess comments removed
This commit is contained in:
EmosewaMC 2022-03-23 18:08:09 -07:00
parent a49f9dc586
commit f83ad8bbe4
2 changed files with 5 additions and 16 deletions

View File

@ -8,11 +8,6 @@
void BaseEnemyApe::OnStartup(Entity *self) {
self->SetVar<uint32_t>(u"timesStunned", 2);
self->SetVar<bool>(u"knockedOut", false);
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetStunImmune(true);
}
}
void BaseEnemyApe::OnDie(Entity *self, Entity *killer) {
@ -23,10 +18,8 @@ void BaseEnemyApe::OnDie(Entity *self, Entity *killer) {
}
void BaseEnemyApe::OnSkillCast(Entity *self, uint32_t skillID) {
const auto groundPoundSkill = self->GetVar<uint32_t>(u"GroundPoundSkill") != 0
? self->GetVar<uint32_t>(u"GroundPoundSkill") : 725;
const auto spawnQuickBuildTime = self->GetVar<float_t>(u"spawnQBTime") != 0.0f
? self->GetVar<float_t>(u"spawnQBTime") : 5.0f;
const auto groundPoundSkill = self->GetVar<uint32_t>(u"GroundPoundSkill") != 0 ? self->GetVar<uint32_t>(u"GroundPoundSkill") : 725;
const auto spawnQuickBuildTime = self->GetVar<float_t>(u"spawnQBTime") != 0.0f ? self->GetVar<float_t>(u"spawnQBTime") : 5.0f;
if (skillID == groundPoundSkill && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
self->AddTimer("spawnQBTime", spawnQuickBuildTime);
@ -61,9 +54,7 @@ void BaseEnemyApe::OnTimerDone(Entity *self, std::string timerName) {
StunApe(self, false);
} else if (timerName == "spawnQBTime" && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
// Spawns the QB, which can insta kill the ape
// Quick mafs to spawn the QB in the correct spot
// Spawn QB in front of ape.
const auto position = self->GetPosition();
const auto rotation = self->GetRotation();
@ -107,8 +98,6 @@ void BaseEnemyApe::OnTimerDone(Entity *self, std::string timerName) {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
// We use a different behavior than the script here, the original one contains a TargetCaster behavior
// but as of writing we can't pass an optional originated to give the loot to the player
skillComponent->CalculateBehavior(1273, 29446, self->GetObjectID(), true, false, player->GetObjectID());
}
@ -120,8 +109,7 @@ void BaseEnemyApe::OnFireEventServerSide(Entity *self, Entity *sender, std::stri
int32_t param3) {
if (args == "rebuildDone" && sender != nullptr) {
self->SetVar<LWOOBJID>(u"smasher", sender->GetObjectID());
const auto anchorDamageDelayTime = self->GetVar<float_t>(u"AnchorDamageDelayTime") != 0.0f
? self->GetVar<float_t>(u"AnchorDamageDelayTime") : 0.5f;
const auto anchorDamageDelayTime = self->GetVar<float_t>(u"AnchorDamageDelayTime") != 0.0f ? self->GetVar<float_t>(u"AnchorDamageDelayTime") : 0.5f;
self->AddTimer("anchorDamageTimer", anchorDamageDelayTime);
}
}

View File

@ -32,6 +32,7 @@ void WaveBossApe::OnFireEventServerSide(Entity *self, Entity *sender, std::strin
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(false);
combatAIComponent->SetStunImmune(false);
}
} else {
BaseEnemyApe::OnFireEventServerSide(self, sender, args, param1, param2, param3);