Merge branch 'main' into speed

This commit is contained in:
David Markowitz
2023-11-21 18:16:03 -08:00
25 changed files with 266 additions and 12 deletions

View File

@@ -16,6 +16,10 @@
#include "Amf3.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
#include "User.h"
#include "Database.h"
#include "CDRewardCodesTable.h"
#include "Mail.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
@@ -74,10 +78,14 @@ CharacterComponent::~CharacterComponent() {
void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
outBitStream->Write(m_ClaimCodes[1] != 0);
if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
outBitStream->Write(m_ClaimCodes[2] != 0);
if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
outBitStream->Write(m_ClaimCodes[3] != 0);
if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);
outBitStream->Write(m_Character->GetHairColor());
outBitStream->Write(m_Character->GetHairStyle());
@@ -186,6 +194,13 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
SetReputation(0);
}
character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);
AwardClaimCodes();
character->QueryInt64Attribute("ls", &m_Uscore);
// Load the statistics
@@ -308,6 +323,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
return;
}
if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
character->SetAttribute("ls", m_Uscore);
// Custom attribute to keep track of reputation.
character->SetAttribute("rpt", GetReputation());
@@ -738,3 +758,31 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
arrayToSend.Insert(ventureVisionType, showFaction);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
}
void CharacterComponent::AwardClaimCodes() {
if (!m_Parent) return;
auto* user = m_Parent->GetParentUser();
if (!user) return;
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
if (rewardCodes.empty()) return;
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
for (auto const rewardCode: rewardCodes){
LOG_DEBUG("Processing RewardCode %i", rewardCode);
const uint32_t rewardCodeIndex = rewardCode >> 6;
const uint32_t bitIndex = rewardCode % 64;
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
// Don't send it on this one since it's default and the mail doesn't make sense
if (rewardCode == 30) continue;
auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
std::ostringstream subject;
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
std::ostringstream body;
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
}
}

View File

@@ -10,6 +10,7 @@
#include "CDMissionsTable.h"
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
#include <array>
enum class eGameActivity : uint32_t;
@@ -566,6 +567,10 @@ private:
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
std::array<uint64_t, 4> m_ClaimCodes{};
void AwardClaimCodes();
};
#endif // CHARACTERCOMPONENT_H

View File

@@ -34,6 +34,8 @@
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
#include "ePlayerFlag.h"
#include "dConfig.h"
using namespace std;
@@ -173,6 +175,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::SendPlayerReady(entity, sysAddr);
GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !entity->GetCharacter()
|| !entity->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
entity->AddCallbackTimer(0.5f, [entity, sysAddr]() {
if (!entity) return;
GameMessages::SendEndCinematic(entity->GetObjectID(), u"", sysAddr);
});
break;
}

View File

@@ -43,6 +43,7 @@
#include "eControlScheme.h"
#include "eStateChangeType.h"
#include "eConnectionType.h"
#include "ePlayerFlag.h"
#include <sstream>
#include <future>
@@ -5161,6 +5162,14 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
} else if (iMissionState == eMissionState::READY_TO_COMPLETE || iMissionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
missionComponent->CompleteMission(missionID);
}
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
player->AddCallbackTimer(0.5f, [player]() {
if (!player) return;
GameMessages::SendEndCinematic(player->GetObjectID(), u"", player->GetSystemAddress());
});
}
void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity) {

View File

@@ -83,8 +83,10 @@
#include "eChatInternalMessageType.h"
#include "eMasterMessageType.h"
#include "CDRewardCodesTable.h"
#include "CDObjectsTable.h"
#include "CDZoneTableTable.h"
#include "ePlayerFlag.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
auto commandCopy = command;
@@ -171,6 +173,21 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
if (chatCommand == "toggleskipcinematics" && (Game::config->GetValue("allow_players_to_skip_cinematics") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
auto* character = entity->GetCharacter();
if (!character) return;
bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS);
character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current);
if (!current) {
ChatPackets::SendSystemMessage(sysAddr, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now.");
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Cinematics will no longer be skipped.");
}
return;
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@ -1891,6 +1908,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
}
if (chatCommand == "setrewardcode" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
auto id = cdrewardCodes->GetCodeID(args[0]);
if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
}
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
Entity* closest = nullptr;