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https://github.com/DarkflameUniverse/DarkflameServer.git
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change behavior id to LWOOBJID (#1821)
Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother
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@@ -67,7 +67,7 @@ void ModelComponent::LoadBehaviors() {
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for (const auto& behavior : behaviors) {
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if (behavior.empty()) continue;
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const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
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const auto behaviorId = GeneralUtils::TryParse<LWOOBJID>(behavior);
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if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
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LOG_DEBUG("Loading behavior %d", behaviorId.value());
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@@ -78,7 +78,7 @@ void ModelComponent::LoadBehaviors() {
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tinyxml2::XMLDocument behaviorXml;
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auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
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LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
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LOG_DEBUG("Behavior %llu %d: %s", res, behaviorId.value(), behaviorStr.c_str());
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const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
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if (!behaviorRoot) {
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@@ -116,8 +116,11 @@ void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialU
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if (bIsInitialUpdate) outBitStream.Write0(); // We are not writing model editing info
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}
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void ModelComponent::UpdatePendingBehaviorId(const int32_t newId) {
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for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == -1) behavior.SetBehaviorId(newId);
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void ModelComponent::UpdatePendingBehaviorId(const LWOOBJID newId, const LWOOBJID oldId) {
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for (auto& behavior : m_Behaviors) {
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if (behavior.GetBehaviorId() != oldId) continue;
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behavior.SetBehaviorId(newId);
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}
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}
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void ModelComponent::SendBehaviorListToClient(AMFArrayValue& args) const {
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@@ -134,7 +137,7 @@ void ModelComponent::VerifyBehaviors() {
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for (auto& behavior : m_Behaviors) behavior.VerifyLastEditedState();
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}
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void ModelComponent::SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const {
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void ModelComponent::SendBehaviorBlocksToClient(const LWOOBJID behaviorToSend, AMFArrayValue& args) const {
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args.Insert("BehaviorID", std::to_string(behaviorToSend));
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args.Insert("objectID", std::to_string(m_Parent->GetObjectID()));
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for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == behaviorToSend) behavior.SendBehaviorBlocksToClient(args);
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@@ -165,8 +168,8 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
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}
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}
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std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<int32_t, std::string>, 5> toReturn{};
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std::array<std::pair<LWOOBJID, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<LWOOBJID, std::string>, 5> toReturn{};
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for (auto i = 0; i < m_Behaviors.size(); i++) {
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const auto& behavior = m_Behaviors.at(i);
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if (behavior.GetBehaviorId() == -1) continue;
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