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no longer bad (you know it)
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@ -852,7 +852,6 @@ void PetComponent::StartInteractBouncer() {
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(user);
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// THIS IS ALL BAD, BAD, BAD! FIX IT, ME! >:(
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SetIsHandlingInteraction(true);
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SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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closestSwitch->OnUse(m_Parent);
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