Clarified numbers and added comments

This commit is contained in:
EmosewaMC 2022-02-06 21:34:26 -08:00
parent 3de2c3bfc6
commit f41e8292e8

View File

@ -5,14 +5,14 @@
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
// We set the faction to 6 so that the buff station sees players as friendly targets
if (destroyableComponent != nullptr) destroyableComponent->SetFaction(6);
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
skillComponent->CalculateBehavior(skillIdForBuffStation, behaviorIdForBuffStation, self->GetObjectID());
self->AddCallbackTimer(10.0f, [self]() {
self->Smash();