DarkflameServer/dScripts/AgSurvivalBuffStation.cpp
2022-02-06 21:34:26 -08:00

21 lines
738 B
C++

#include "AgSurvivalBuffStation.h"
#include "SkillComponent.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
// We set the faction to 6 so that the buff station sees players as friendly targets
if (destroyableComponent != nullptr) destroyableComponent->SetFaction(6);
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(skillIdForBuffStation, behaviorIdForBuffStation, self->GetObjectID());
self->AddCallbackTimer(10.0f, [self]() {
self->Smash();
});
}