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cleanup logs, fix overrides, define LOTs in header
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@@ -10,8 +10,6 @@ void RockHydrantBroken::OnStartup(Entity* self)
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const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
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Game::logger->Log("RockHydrantBroken", "Broken Rock Hydrant spawned (%s)\n", hydrant.c_str());
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for (auto* bouncer : bouncers)
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{
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self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
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