feat: hatchlings

tested that hatchlings now function
fixes #759

Update MovementAIComponent.cpp

Update MovementAIComponent.cpp

Update HatchlingPets.cpp
This commit is contained in:
David Markowitz
2026-06-20 03:07:43 -07:00
parent 7456d6b5c1
commit f2f02d0720
9 changed files with 151 additions and 7 deletions

View File

@@ -37,6 +37,7 @@ target_include_directories(dScriptsServerBase PUBLIC "."
"Minigame"
"Minigame/General"
"Objects"
"Objects/Hatchlings"
)
target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase)

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@@ -1,4 +1,11 @@
add_subdirectory(Hatchlings)
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS
"AgSurvivalBuffStation.cpp"
"StinkyFishTarget.cpp"
PARENT_SCOPE)
"StinkyFishTarget.cpp")
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS_HATCHLINGS})
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS} "Hatchlings/${file}")
endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS} PARENT_SCOPE)

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@@ -0,0 +1,3 @@
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS_HATCHLINGS
"HatchlingPets.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,83 @@
#include "HatchlingPets.h"
#include "Entity.h"
#include "MovementAIComponent.h"
void HatchlingPets::OnStartup(Entity* self) {
self->SetVar(u"follow", false);
self->SetProximityRadius(5, "StopFollow");
self->SetProximityRadius(15, "Wander");
self->SetProximityRadius(50, "Teleport");
Wander(*self, *self->GetOwner());
self->AddComponent<MovementAIComponent>(-1, MovementAIInfo{ .wanderRadius = 2.5f });
}
void HatchlingPets::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
auto* const parent = self->GetOwner();
if (!entering || !entering->IsPlayer() || parent->GetObjectID() != entering->GetObjectID()) return;
if (name == "StopFollow") {
if (status == "ENTER") {
if (self->GetVar<bool>(u"follow")) {
const auto randomWanderTime = GeneralUtils::GenerateRandomNumber<float>(4, 9);
self->AddTimer("StartWander", randomWanderTime);
// stop following the player
auto* const movementAI = self->GetComponent<MovementAIComponent>();
if (movementAI) {
movementAI->Stop();
movementAI->FollowTarget(LWOOBJID_EMPTY);
}
self->SetVar(u"follow", false);
}
}
} else if (name == "Wander") {
if (status == "LEAVE") {
self->CancelAllTimers();
// follow the player
auto* const movementAI = self->GetComponent<MovementAIComponent>();
if (movementAI) {
movementAI->Stop();
movementAI->FollowTarget(entering->GetObjectID());
}
self->SetVar(u"follow", true);
}
} else if (name == "Teleport") {
if (status == "LEAVE") {
// stop following the player
auto* const movementAI = self->GetComponent<MovementAIComponent>();
if (movementAI) {
movementAI->Stop();
movementAI->FollowTarget(LWOOBJID_EMPTY);
}
GameMessages::GetPosition getPos;
getPos.Send(entering->GetObjectID());
getPos.pos.z += 5.0f;
self->SetPosition(getPos.pos);
Game::entityManager->SerializeEntity(*self);
}
}
}
void HatchlingPets::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "StartWander") {
Wander(*self, *self->GetOwner());
}
}
void HatchlingPets::Wander(Entity& self, Entity& player) {
GameMessages::GetPosition getPos;
if (!getPos.Send(player.GetObjectID())) {
LOG("Failed to get position for %llu", player.GetObjectID());
return;
}
const auto xWander = GeneralUtils::GenerateRandomNumber<float>(0, 20) - 10.0f;
const auto zWander = GeneralUtils::GenerateRandomNumber<float>(0, 20) - 10.0f;
getPos.pos.x += xWander;
getPos.pos.z += zWander;
auto* const movementAI = self.GetComponent<MovementAIComponent>();
if (movementAI) movementAI->SetDestination(getPos.pos);
self.AddTimer("StartWander", GeneralUtils::GenerateRandomNumber<float>(4, 9));
}

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@@ -0,0 +1,14 @@
#ifndef HATCHLINGPETS_H
#define HATCHLINGPETS_H
#include "CppScripts.h"
#include "NiPoint3.h"
class HatchlingPets : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void Wander(Entity& self, Entity& player);
};
#endif //!HATCHLINGPETS_H

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@@ -166,6 +166,7 @@
#include "AgSalutingNpcs.h"
#include "BossSpiderQueenEnemyServer.h"
#include "RockHydrantSmashable.h"
#include "HatchlingPets.h"
// Misc Scripts
#include "ExplodingAsset.h"
@@ -423,6 +424,7 @@ namespace {
{"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return new NsConcertInstrument();}},
{"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return new NsJohnnyMissionServer();}},
{"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return new StinkyFishTarget();}},
{"scripts\\02_server\\Objects\\Hatchlings\\L_HATCHLING_PETS.lua", []() {return new HatchlingPets();}},
{"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return new ZoneNsProperty();}},
{"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return new ZoneNsMedProperty();}},
{"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return new NsTokenConsoleServer();}},