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https://github.com/DarkflameUniverse/DarkflameServer.git
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testing clang-format settings
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36
.clang-format
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36
.clang-format
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---
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# Use defaults from the GNU style, but with 4 columns indentation.
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BasedOnStyle: LLVM
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UseTab: Always
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IndentWidth: 4
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TabWidth: 4
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---
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Language: Cpp
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# Force pointers to the type for C++.
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DerivePointerAlignment: false
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PointerAlignment: Left
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# Indent all namespaces
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NamespaceIndentation: All
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# Do not enforce a column limit
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ColumnLimit: 0
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# Allow short statements on one line
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AllowShortIfStatementsOnASingleLine: AllIfsAndElse
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AllowShortLoopsOnASingleLine: true
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AllowShortBlocksOnASingleLine: Always
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AllowShortEnumsOnASingleLine: true
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AllowShortFunctionsOnASingleLine: true
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# Do not remove braces on short statements
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RemoveBracesLLVM: false
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# Add spaces between braces and contents
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Cpp11BracedListStyle: false
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# Brace wrapping rules
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# BreakBeforeBraces: Custom
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# BraceWrapping:
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# BraceWrappingAfterControlStatementStyle: MultiLine
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@ -63,7 +63,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
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if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
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inStream.IgnoreBytes(33);
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inStream.IgnoreBytes(33);
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LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
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LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
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SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
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SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
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@ -72,7 +72,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream bitStream;
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
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const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
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