testing clang-format settings

This commit is contained in:
jadebenn 2024-04-03 21:14:20 -05:00
parent 24de0e5fdb
commit f18412b83e
2 changed files with 38 additions and 2 deletions

36
.clang-format Normal file
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@ -0,0 +1,36 @@
---
# Use defaults from the GNU style, but with 4 columns indentation.
BasedOnStyle: LLVM
UseTab: Always
IndentWidth: 4
TabWidth: 4
---
Language: Cpp
# Force pointers to the type for C++.
DerivePointerAlignment: false
PointerAlignment: Left
# Indent all namespaces
NamespaceIndentation: All
# Do not enforce a column limit
ColumnLimit: 0
# Allow short statements on one line
AllowShortIfStatementsOnASingleLine: AllIfsAndElse
AllowShortLoopsOnASingleLine: true
AllowShortBlocksOnASingleLine: Always
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: true
# Do not remove braces on short statements
RemoveBracesLLVM: false
# Add spaces between braces and contents
Cpp11BracedListStyle: false
# Brace wrapping rules
# BreakBeforeBraces: Custom
# BraceWrapping:
# BraceWrappingAfterControlStatementStyle: MultiLine

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@ -63,7 +63,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!"); if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
inStream.IgnoreBytes(33); inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port); LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType()); SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
@ -72,7 +72,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) { void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM); BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
const auto clientNetVersionString = Game::config->GetValue("client_net_version"); const auto clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022); const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);